4v4v4v4 GL Mashup
Day 23 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/30/2022 - Last Updated: 06/26/2023 - Global League World
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
DC29 DC29
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
65:06:41
111800
Double Time [ 30350 / 32400 ] Victory March [ 30350 / 86400 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Player team
Rader Elcaroman Rader Elcaroman
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
52900
Terrain Tactics [ 47050 / 50400 ] Prime Tactics [ 47050 / 88200 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Player team
Unggoy Slaya Unggoy Slaya
Units gain +30% attack, but lose -20% defense.
41:02:05
47000
Knuckleduster [ 37800 / 37800 ] Haymaker [ 62950 / 75600 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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Player team
Jedak Jedak
No day-to-day abilities.
25:21:19
14500
Hyper Repair [ 250 / 27000 ] Hyper Upgrade [ 250 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Player team
RiskierGoose340 RiskierGoose340
Units repair +1 additional HP (note: liable for costs).
18:10:52
11000
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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Player team
blazeburner406 blazeburner406
No day-to-day abilities.
48:14:24
22950
Hyper Repair [ 48600 / 48600 ] Hyper Upgrade [ 63300 / 97200 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Player team
Hammer of Heretics Hammer of Heretics
No day-to-day abilities.
22:21:56
11800
Sideslip [ 1150 / 18000 ] Sidewinder [ 1150 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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Player team
Seegras28 Seegras28
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
25:21:25
14000
Terrain Tactics [ 8450 / 36000 ] Prime Tactics [ 8450 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Player team
Akhilleon Akhilleon
Units (even air units) gain +10% attack power on plains.
10:06:59
9000
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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Player team
Fractaldunes23 Fractaldunes23
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
45:15:55
119000
Tower Shield [ 32400 / 32400 ] Tower of Power [ 35850 / 64800 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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Player team
Kuros Kuros
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
24:00:30
20000
Turbo Charge [ 1850 / 27000 ] Overdrive [ 1850 / 54000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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Player team
E_bone_E E_bone_E
Units repair +1 additional HP (note: liable for costs).
40:19:19
17850
Lucky Lass [ 0 / 32400 ] Covering Fire [ 0 / 64800 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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Player team
MrLapi MrLapi
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
30:00:25
20000
Terrain Tactics [ 22400 / 36000 ] Prime Tactics [ 22400 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Player team
Voidnova Voidnova
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
18:19:32
13000
Tower Shield [ 19100 / 27000 ] Tower of Power [ 19100 / 54000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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Player team
HispanicAtTheDisco HispanicAtTheDisco
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
13:12:32
6000
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Player team
TheMagicPlatypus TheMagicPlatypus
Luck on attacks is -9% to +24%.
09:00:00
4000
Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 54000 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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