Yes we're teammatesn't?
Day 6 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/02/2022 - Last Updated: 12/29/2022 - I'm callin' it now
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Messages
Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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AliMahmud
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
00:00:00
13500
  • 0
    Units in vision only
  • 0
  • 0
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
hugobr
Unaffected by snow, but rain affects him the same as snow would for others.
07:00:00
6500
  • 0
    Units in vision only
  • 0
  • 0
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
Jurrieboy
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
04:10:58
9000
  • 0
    Units in vision only
  • 0
  • 0
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Dar.io
Units (even air units) gain +10% attack power on roads.
08:14:14
11000
  • 0
    Units in vision only
  • 0
  • 0
Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 45000 ]
GangsterFruit
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
07:23:56
5000
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 500 / 36000 ] Prime Tactics [ 500 / 63000 ]
Machina
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
07:20:42
4500
  • 0
    Units in vision only
  • 0
  • 0
Urban Blight [ 550 / 27000 ] High Society [ 550 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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