quikquik
Day 16 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 02/28/2008 - Last Updated: 12/30/2008 - Crossfire Teams
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
thomasgx1
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
38000
  • 0
  • 0
  • 0
Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 81000 ]
KillaKam300
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
66000
  • 0
  • 0
  • 0
Player team
Tower Shield [ 5000 / 27000 ] Tower of Power [ 5000 / 81000 ]
Backdoor
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
64000
  • 0
  • 0
  • 0
Player team
Urban Blight [ 27000 / 27000 ] High Society [ 28580 / 81000 ]
scratch
Units gain +10% attack.
68500
  • 0
  • 0
  • 0
Player team
Black Wave [ 17380 / 27000 ] Black Storm [ 17380 / 81000 ]
Sly Mold
Units gain +30% attack, but lose -20% defense.
400
  • 0
  • 0
  • 0
Player team
Knuckleduster [ 27000 / 27000 ] Haymaker [ 42105 / 81000 ]
junjunjunjordan
Luck on attacks is +0 to +19%.
65000
  • 0
  • 0
  • 0
Player team
Lucky Star [ 8040 / 27000 ] Lady Luck [ 8040 / 81000 ]
Ryoma145
No day-to-day abilities.
61000
  • 0
  • 0
  • 0
Player team
Hyper Repair [ 3065 / 27000 ] Hyper Upgrade [ 3065 / 81000 ]
MarthKoopa
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
14000
  • 0
  • 0
  • 0
Player team
Lightning Drive [ 770 / 27000 ] Lightning Strike [ 770 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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