India FFA
Day 36 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/02/2022 - Last Updated: 01/14/2023 - [9p] India
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
somebody_mccoy
Unaffected by snow, but rain affects him the same as snow would for others.
28:19:07
51600
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Blizzard [ 43200 / 43200 ] Winter Fury [ 99150 / 100800 ]
maomao10694
No day-to-day abilities.
22:02:34
21900
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POWER
Menarkly
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
13:12:29
10200
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Max Force [ 23350 / 37800 ] Max Blast [ 23350 / 75600 ]
Resmae
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
21:04:33
1600
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Double Time [ 25100 / 43200 ] Victory March [ 25100 / 115200 ]
shock455
Units (even air units) gain +10% attack power on roads.
00:00:00
16000
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Forced March [ 40850 / 64800 ] Trail of Woe [ 40850 / 108000 ]
blankpuppet
Units gain +30% attack, but lose -20% defense.
28:00:37
4800
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Knuckleduster [ 32400 / 32400 ] Haymaker [ 64800 / 64800 ]
JulytheAverage
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
20:14:01
11600
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Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
RotundFeline
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
12:08:54
9400
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Urban Blight [ 30000 / 32400 ] High Society [ 30000 / 64800 ]
moonbug7
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
12:19:20
800
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Urban Blight [ 2000 / 43200 ] High Society [ 2000 / 86400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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