Rich Wars
Day 19 - Boot: 00d 00h 00m - AET:
Game Started: 09/28/2005 - Last Updated: 10/27/2005 - Big Game Hunters (Starcraft)
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Wipeout
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
87600
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    0/?
Gold Rush [ 0 / 27000 ] Power of Money [ 0 / 81000 ]
Blue_Fire
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
1422800
  • 0
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    0/?
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Gold Rush [ 3600 / 27000 ] Power of Money [ 3600 / 81000 ]
benbever
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
855480
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    0/?
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Gold Rush [ 1800 / 27000 ] Power of Money [ 1800 / 81000 ]
Fenrir
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
679150
  • 0
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    0/?
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Gold Rush [ 27000 / 27000 ] Power of Money [ 111974.4 / 81000 ]
Baby Bonnie Hood
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
914460
  • 0
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    0/?
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Gold Rush [ 27000 / 27000 ] Power of Money [ 111974.4 / 81000 ]
RockmanX_Zero
Units cost is reduced to 90% (10% cheaper).
527450
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    0/?
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Barter [ 27000 / 27000 ] Merchant Union [ 89260 / 81000 ]
BlitzStrike
Units cost is reduced to 90% (10% cheaper).
538460
  • 0
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    0/?
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Barter [ 27000 / 27000 ] Merchant Union [ 93312 / 81000 ]
dragon
Units cost is reduced to 90% (10% cheaper).
772090
  • 0
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    0/?
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Barter [ 27000 / 27000 ] Merchant Union [ 93312 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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