Africa
Day 26 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/04/2022 - Last Updated: 01/15/2023 - Africa in 1914 (Unofficial 2nd edition)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Voidnova
Units gain +10% attack and +10% defense.
03:15:10
19000
  • 0
  • 0
  • 0
    0/?
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None [ 27960 / 90000 ] Ex Machina [ 27960 / 90000 ]
Betawise
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
04:06:03
12000
  • 0
  • 0
  • 0
    0/?
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Tower Shield [ 27000 / 27000 ] Tower of Power [ 29590 / 54000 ]
bkstunt
Units gain +10% attack and +10% defense.
09:17:54
30800
  • 0
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    0/?
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None [ 36840 / 108000 ] Ex Machina [ 36840 / 108000 ]
Maurico
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
10:03:32
7200
  • 0
  • 0
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Tsunami [ 43200 / 43200 ] Typhoon [ 53720 / 75600 ]
Resmae
Units cost +20% more to build, but gain +30% attack and defense.
09:20:18
1560
  • 0
  • 0
  • 0
    0/?
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Morale Boost [ 14510 / 50400 ] Samurai Spirit [ 14510 / 88200 ]
Schreck
Units cost +20% more to build, but gain +30% attack and defense.
11:00:09
18320
  • 0
  • 0
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    0/?
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Morale Boost [ 14290 / 64800 ] Samurai Spirit [ 14290 / 113400 ]
MrLapi
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
11840
  • 0
  • 0
  • 0
    0/?
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Morale Boost [ 38580 / 57600 ] Samurai Spirit [ 38580 / 100800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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