0803021417
Day 17 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 03/03/2008 - Last Updated: 03/26/2008 - 6P - Immigration (Redone)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Big.James
Units gain +10% attack.
1000
  • 0
  • 0
  • 0
Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
DRXV
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
1000
  • 0
  • 0
  • 0
Terrain Tactics [ 0 / 27000 ] Prime Tactics [ 0 / 81000 ]
Gunmetal Alice
Units (even air units) gain +10% attack power on plains.
34700
  • 0
  • 0
  • 0
Beat Down [ 27000 / 27000 ] Block Rock [ 28505 / 81000 ]
MarthKoopa
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
1000
  • 0
  • 0
  • 0
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 81000 ]
Fungi127
Units (even air units) gain +10% attack power on plains.
12000
  • 0
  • 0
  • 0
Beat Down [ 27000 / 27000 ] Block Rock [ 28300 / 81000 ]
rathunter
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
3000
  • 0
  • 0
  • 0
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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