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Day 22 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/09/2022 - Last Updated: 01/22/2023 - Mind Crush (4v4)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
gmcivor
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
08:19:53
4000
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Nemo86
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
23:19:01
1400
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Double Time [ 37800 / 37800 ] Victory March [ 42770 / 100800 ]
quacktagon
Luck on attacks is -14% to +29%.
08:18:15
2000
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Overclock [ 1150 / 27000 ] System Crash [ 1150 / 63000 ]
Josef5050
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
31920
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Morale Boost [ 30285 / 50400 ] Samurai Spirit [ 30285 / 88200 ]
Voidnova
Units cost +20% more to build, but gain +30% attack and defense.
10:10:50
6800
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Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
savagethebeasts
Units cost is reduced to 90% (10% cheaper).
27:05:12
220
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SUPER
lordoftheroaches
Unaffected by snow, but rain affects him the same as snow would for others.
13:01:50
5500
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Blizzard [ 27000 / 27000 ] Winter Fury [ 48825 / 63000 ]
RiskierGoose340
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
01:22:36
85280
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Gold Rush [ 21600 / 21600 ] Power of Money [ 23830 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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