4v4 long game
Day 39 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 03/15/2008 - Last Updated: 04/02/2010 - ~Robocop~ Whats the Plan Man
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Robocop
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
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Player team
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 114830 / 81000 ]
Ornalth
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
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Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 81000 ]
DurnedSquirrel
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
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Player team
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 81000 / 81000 ]
Xsaliden
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
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Player team
Snipe Attack [ 22500 / 27000 ] Super Snipe [ 22500 / 81000 ]
super_mario_82
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 81000 ]
daay
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
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Player team
Tsunami [ 27000 / 27000 ] Typhoon [ 108864 / 81000 ]
Elvareus
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
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Player team
Enhanced Vision [ 12695 / 27000 ] Counter Break [ 12695 / 81000 ]
TiNuSsS
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
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Player team
Terrain Tactics [ 27000 / 27000 ] Prime Tactics [ 75600 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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