Taiwan Checkers
Day 121 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/13/2022 - Last Updated: 03/02/2023 - Point taken
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
BJ_Seaman
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
105:11:06
30350
  • 0
    Units in vision only
  • 0
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    0/?
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Double Time [ 70200 / 70200 ] Victory March [ 187200 / 187200 ]
dmryan
Units repair +1 additional HP (note: liable for costs).
00:00:00
500
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    Units in vision only
  • 0
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Lucky Lass [ 61600 / 81000 ] Covering Fire [ 61600 / 162000 ]
Fatmancer
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
53:20:32
3000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Urban Blight [ 11825 / 81000 ] High Society [ 11825 / 162000 ]
Fatancer
Units gain +10% attack and +10% defense.
101:19:03
13100
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    Units in vision only
  • 0
  • 0
    0/?
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SUPER
TalkingCriminalCat
Units gain +10% attack and +10% defense.
49:08:28
9150
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    Units in vision only
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    0/?
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None [ 76200 / 180000 ] Ex Machina [ 76200 / 180000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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