no navy without a lab
Day 23 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/19/2022 - Last Updated: 06/14/2023 - s-rank contested naval expansion
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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mirddes
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
08:19:24
11000
  • 0
    Units in vision only
  • 0
  • 0
Snipe Attack [ 10450 / 27000 ] Super Snipe [ 10450 / 54000 ]
RSTKnight
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
14:05:45
15840
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 14770 / 18000 ] Power of Money [ 14770 / 54000 ]
ADVANCE_CHINA_0000…
Units gain +10% attack.
10:17:23
11000
  • 0
    Units in vision only
  • 0
  • 0
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
ryeant
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
09:21:03
20000
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 18000 / 18000 ] Power of Money [ 21670 / 54000 ]
斩妖
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
03:01:29
7300
  • 0
    Units in vision only
  • 0
  • 0
POWER
Lambdaw
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
10:11:37
9000
  • 0
    Units in vision only
  • 0
  • 0
Tower Shield [ 500 / 27000 ] Tower of Power [ 500 / 54000 ]
melly
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
164040
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 32400 / 50400 ] Samurai Spirit [ 32400 / 88200 ]
Dutchy
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
19:01:48
33800
  • 0
    Units in vision only
  • 0
  • 0
Tsunami [ 25020 / 36000 ] Typhoon [ 25020 / 63000 ]
Proven
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
11:04:04
10000
  • 0
    Units in vision only
  • 0
  • 0
Tsunami [ 1100 / 36000 ] Typhoon [ 1100 / 63000 ]
LF712
Units cost +20% more to build, but gain +30% attack and defense.
22:17:53
32120
  • 0
    Units in vision only
  • 0
  • 0
SUPER
lolloPollo
Units cost is reduced to 90% (10% cheaper).
06:21:15
12800
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 570 / 27000 ] Merchant Union [ 570 / 45000 ]
GaoMatteo
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
13:03:59
18400
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 9340 / 18000 ] Power of Money [ 9340 / 54000 ]
GangsterFruit
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
08:01:41
12000
  • 0
    Units in vision only
  • 0
  • 0
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
nightublette
Luck on attacks is +0 to +19%.
10:23:01
11000
  • 0
    Units in vision only
  • 0
  • 0
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
LuckyGunnerMat
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
01:19:42
23200
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 32400 / 32400 ] Victory March [ 86280 / 86400 ]
8BitFenix
Units cost is reduced to 90% (10% cheaper).
04:11:24
7600
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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