Day 10 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 03/22/2008 - Last Updated: 06/04/2008 - Colonial Version 2
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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daay
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
40000
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Turbo Charge [ 27000 / 27000 ] Overdrive [ 27120.5 / 81000 ]
demonhands
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
3680
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Gold Rush [ 10925.2 / 27000 ] Power of Money [ 10925.2 / 81000 ]
Mitth raw nuruodo
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
11200
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Gold Rush [ 14504.8 / 27000 ] Power of Money [ 14504.8 / 81000 ]
NJ_advancwrs14
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
25000
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Tsunami [ 27000 / 27000 ] Typhoon [ 32589.1 / 81000 ]
marksilver
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
29000
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Gold Rush [ 0 / 27000 ] Power of Money [ 0 / 81000 ]
Xsaliden
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
19200
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Max Force [ 10260.6 / 27000 ] Max Blast [ 10260.6 / 81000 ]
Bearkillers
Units gain +30% attack, but lose -20% defense.
9500
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Knuckleduster [ 667 / 27000 ] Haymaker [ 667 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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