8 players 0
Day 8 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 03/22/2008 - Last Updated: 05/30/2008 - Flower Island 2×4(T)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Ornalth
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
3000
  • 0
  • 0
  • 0
Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
conker88
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
3000
  • 0
  • 0
  • 0
Player team
Max Force [ 0 / 27000 ] Max Blast [ 0 / 81000 ]
Everzwijn
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
0
  • 0
  • 0
  • 0
Player team
Enhanced Vision [ 6890 / 27000 ] Counter Break [ 6890 / 81000 ]
DRXV
No day-to-day abilities.
7000
  • 0
  • 0
  • 0
Player team
Sideslip [ 5065 / 27000 ] Sidewinder [ 5065 / 81000 ]
mingoo1109
Luck on attacks is -9% to +24%.
2000
  • 0
  • 0
  • 0
Player team
Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 81000 ]
klayjp44
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
3000
  • 0
  • 0
  • 0
Player team
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
darkshadow
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
8000
  • 0
  • 0
  • 0
Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
soccer4414
Units (even air units) gain +10% attack power on plains.
2000
  • 0
  • 0
  • 0
Player team
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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