billy1432
Day 21 - Boot: 00d 00h 00m - AET:
Game Started: 03/25/2008 - Last Updated: 06/01/2008 - Australia
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Phoenix247
No day-to-day abilities.
5000
  • 0
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    0/?
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Sideslip [ 0 / 27000 ] Sidewinder [ 0 / 81000 ]
greatma
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
19200
  • 0
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    0/?
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Snipe Attack [ 27000 / 27000 ] Super Snipe [ 36100 / 81000 ]
Masih
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
12000
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Meteor Strike [ 0 / 27000 ] Meteor Strike II [ 0 / 81000 ]
Xsaliden
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
10000
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Max Force [ 27000 / 27000 ] Max Blast [ 31245 / 81000 ]
askzorno
Units cost +20% more to build, but gain +30% attack and defense.
19000
  • 0
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Morale Boost [ 1630 / 27000 ] Samurai Spirit [ 1630 / 81000 ]
Dzogan
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
40700
  • 0
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Copter Command [ 17270 / 27000 ] Airborne Assault [ 17270 / 81000 ]
DRXV
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
18050
  • 0
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Turbo Charge [ 27000 / 27000 ] Overdrive [ 28855 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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