Tester Map
Day 18 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/21/2022 - Last Updated: 01/18/2023 - Fantasia
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
MaxwellJohnson
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12:22:54
20800
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
Woldmord
Units cost +20% more to build, but gain +30% attack and defense.
04:15:07
6800
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
OliverCromwell
Units cost is reduced to 90% (10% cheaper).
03:01:47
5400
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
gymnastrandolph
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
15:10:46
67500
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 12430 / 32400 ] Victory March [ 12430 / 86400 ]
HomeStarDragon
Units cost is reduced to 90% (10% cheaper).
07:02:43
9000
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Flambe
Units gain +10% attack.
17:07:43
25600
  • 0
    Units in vision only
  • 0
  • 0
Black Wave [ 54000 / 54000 ] Black Storm [ 73740 / 97200 ]
Marlow
Units cost +20% more to build, but gain +30% attack and defense.
17:09:13
5440
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 62400 / 75600 ]
kambingui
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
02:21:05
4000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
soulord
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
02:22:51
4000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
runninghamburger
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
02:02:11
4600
  • 0
    Units in vision only
  • 0
  • 0
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
StickCody333
Units cost is reduced to 90% (10% cheaper).
02:00:00
3000
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Naps
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
04:21:46
4200
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 840 / 18000 ] Power of Money [ 840 / 54000 ]
Ki11erHyde
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
10:17:54
27900
  • 0
    Units in vision only
  • 0
  • 0
POWER
jubberz
Units (even air units) gain +10% attack power on plains.
00:00:00
16700
  • 0
    Units in vision only
  • 0
  • 0
Beat Down [ 27000 / 27000 ] Block Rock [ 54000 / 54000 ]
Hihotimber
Units cost is reduced to 90% (10% cheaper).
05:02:00
8600
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
grizky
Units cost is reduced to 90% (10% cheaper).
02:00:00
3000
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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