1 - Test Map
Day 37 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/21/2022 - Last Updated: 02/10/2023 - Four Castle
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
MaxwellJohnson
Units cost +20% more to build, but gain +30% attack and defense.
02:14:55
2000
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Zwyx
Units cost is reduced to 90% (10% cheaper).
23:13:58
24410
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 17150 / 54000 ] Merchant Union [ 17150 / 90000 ]
ryeant
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
17:12:08
25600
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 18000 / 18000 ] Airborne Assault [ 54000 / 54000 ]
斩妖
Units cost is reduced to 90% (10% cheaper).
18:19:31
18960
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 500 / 43200 ] Merchant Union [ 500 / 72000 ]
gymnastrandolph
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
13:06:23
31200
  • 0
    Units in vision only
  • 0
  • 0
Urban Blight [ 27000 / 27000 ] High Society [ 35025 / 54000 ]
Flambe
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
24:20:33
71300
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 32400 / 32400 ] Airborne Assault [ 92955 / 97200 ]
Marlow
Units cost is reduced to 90% (10% cheaper).
00:00:00
994950
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 48600 / 48600 ] Merchant Union [ 81000 / 81000 ]
kambingui
Units cost is reduced to 90% (10% cheaper).
02:23:56
2000
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Jaimeg7
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
22:13:36
202500
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 36000 / 36000 ] Airborne Assault [ 54890 / 108000 ]
Ki11erHyde
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
15:03:54
16515
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 21530 / 28800 ] Power of Money [ 21530 / 86400 ]
grizky
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
02:19:31
2000
  • 0
    Units in vision only
  • 0
  • 0
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
Rezik
Units cost is reduced to 90% (10% cheaper).
30:13:52
391960
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 64800 / 64800 ] Merchant Union [ 108000 / 108000 ]
jubberz
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
14:04:37
19800
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 21600 / 21600 ] Airborne Assault [ 64800 / 64800 ]
soulord
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
02:22:39
2000
  • 0
    Units in vision only
  • 0
  • 0
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
HomeStarDragon
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
03:16:36
4000
  • 0
    Units in vision only
  • 0
  • 0
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
StickCody333
Units cost is reduced to 90% (10% cheaper).
02:00:00
1000
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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