FFA Chaos
Day 37 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/22/2022 - Last Updated: 03/03/2023 - Pirates of the Caribbean
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Rubber_Duckie
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
13:21:46
13960
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Gold Rush [ 18000 / 18000 ] Power of Money [ 35400 / 54000 ]
Amit8989
Units cost +20% more to build, but gain +30% attack and defense.
38:21:53
19240
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    Units in vision only
  • 0
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SUPER
fxck
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
25:04:23
3500
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POWER
斩妖
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
35:02:59
104100
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  • 0
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Snipe Attack [ 54000 / 54000 ] Super Snipe [ 60010 / 108000 ]
Alpharius
Units cost +20% more to build, but gain +30% attack and defense.
23:07:17
15200
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Morale Boost [ 28660 / 50400 ] Samurai Spirit [ 28660 / 88200 ]
Lightening strike
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
50000
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Copter Command [ 0 / 43200 ] Airborne Assault [ 0 / 129600 ]
JimmyMarine
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
29:08:13
27900
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    Units in vision only
  • 0
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Snipe Attack [ 70200 / 70200 ] Super Snipe [ 140400 / 140400 ]
yassuryGM
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
19:00:56
19343
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  • 0
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POWER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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