BREAK OUT!
Day 24 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/22/2022 - Last Updated: 02/19/2023 - BREAK OUT! BREAK OUT!
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
evmaster1 evmaster1
Luck on attacks is -9% to +24%.
22:11:23
200
Brute Force [ 22740 / 54000 ] Barbaric Blow [ 22740 / 108000 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
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Ys66 Ys66
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
14865
Gold Rush [ 11150 / 43200 ] Power of Money [ 11150 / 129600 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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MrDrink MrDrink
Luck on attacks is -14% to +29%.
09:04:54
36300
Overclock [ 27000 / 27000 ] System Crash [ 63000 / 63000 ]
COP Button Luck range is changed to -24% to +54%.
SCOP Button Luck range is changed to -44% to +94%.
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SehanineKitsune SehanineKitsune
Units cost +20% more to build, but gain +30% attack and defense.
18:07:43
19840
Morale Boost [ 57600 / 57600 ] Samurai Spirit [ 75640 / 100800 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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