16 Player Team combat
Day 34 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/22/2022 - Last Updated: 04/17/2023 - ! 16 Player Immigration Race
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Messages
Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Grandel
Units cost is reduced to 90% (10% cheaper).
11:21:54
4000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Benchwarmer
Units cost is reduced to 90% (10% cheaper).
63:16:50
7050
  • 0
    Units in vision only
  • 0
  • 0
Player team
Barter [ 34420 / 48600 ] Merchant Union [ 34420 / 81000 ]
AngryPet
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
07:10:36
2000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
ramos2806
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
54:23:35
33600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Copter Command [ 32400 / 32400 ] Airborne Assault [ 97200 / 97200 ]
rev_at_war
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
40:21:09
600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
ringtail99
Units cost is reduced to 90% (10% cheaper).
12:19:52
4300
  • 0
    Units in vision only
  • 0
  • 0
Player team
Barter [ 5745 / 27000 ] Merchant Union [ 5745 / 45000 ]
SehanineKitsune
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
136300
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 19840 / 43200 ] Victory March [ 19840 / 115200 ]
Tete_Brulee
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
46:07:53
4200
  • 0
    Units in vision only
  • 0
  • 0
Player team
POWER
Ys66
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
09:12:02
7400
  • 0
    Units in vision only
  • 0
  • 0
Player team
Gold Rush [ 330 / 18000 ] Power of Money [ 330 / 54000 ]
RoshJicken
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
11:16:42
4000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
Origami-Papi
Units cost is reduced to 90% (10% cheaper).
06:03:52
2000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Bobertinho
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
07:21:45
2000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
Naps
Units gain +10% attack.
19:12:42
10000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
Cydonia
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
34:11:49
9180
  • 0
    Units in vision only
  • 0
  • 0
Player team
Gold Rush [ 10300 / 21600 ] Power of Money [ 10300 / 64800 ]
Horizon21
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
61:05:48
80000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Copter Command [ 18000 / 18000 ] Airborne Assault [ 54000 / 54000 ]
trigue92
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
40:13:22
17660
  • 0
    Units in vision only
  • 0
  • 0
Player team
Gold Rush [ 25200 / 25200 ] Power of Money [ 62370 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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