Hostile highway [GOF]
Day 17 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/24/2022 - Last Updated: 03/24/2023 - highway hostility
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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melly
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Unaffected by snow, but rain affects him the same as snow would for others.
18:17:35
49900
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Tsunami [ 43200 / 43200 ] Typhoon [ 61095 / 75600 ]
Blizzard [ 15555 / 37800 ] Winter Fury [ 15555 / 88200 ]
ryeant
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
293600
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Double Time [ 20000 / 32400 ] Victory March [ 20000 / 86400 ]
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 56280 / 63000 ]
Bane2407
Units cost +20% more to build, but gain +30% attack and defense. No day-to-day abilities.
18:22:34
900
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SUPER
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 54000 ]
Hardolfo
Units cost is reduced to 90% (10% cheaper). Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
08:21:48
1170
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Barter [ 29250 / 32400 ] Merchant Union [ 29250 / 54000 ]
Meteor Strike [ 39465 / 54000 ] Meteor Strike II [ 39465 / 90000 ]
gymnastrandolph
Units cost +20% more to build, but gain +30% attack and defense. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
09:10:41
5820
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Morale Boost [ 8300 / 36000 ] Samurai Spirit [ 8300 / 63000 ]
Gold Rush [ 4150 / 18000 ] Power of Money [ 4150 / 54000 ]
zhangzheng706
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units cost is reduced to 90% (10% cheaper).
06:09:07
7400
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Gold Rush [ 2960 / 18000 ] Power of Money [ 2960 / 54000 ]
Barter [ 1480 / 27000 ] Merchant Union [ 1480 / 45000 ]
dasupahplayer
Units cost +20% more to build, but gain +30% attack and defense. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
17:05:01
18870
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SUPER
Gold Rush [ 21600 / 21600 ] Power of Money [ 64800 / 64800 ]
Nicotrossel
Luck on attacks is -14% to +29%. Units (even air units) gain +10% attack power on roads.
04:13:17
36100
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Overclock [ 32400 / 32400 ] System Crash [ 75600 / 75600 ]
Forced March [ 32400 / 32400 ] Trail of Woe [ 33325 / 54000 ]
SleepyDragon
Units cost +20% more to build, but gain +30% attack and defense. Units cost is reduced to 90% (10% cheaper).
08:13:22
12600
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Morale Boost [ 18580 / 36000 ] Samurai Spirit [ 18580 / 63000 ]
Barter [ 9290 / 27000 ] Merchant Union [ 9290 / 45000 ]
FerretCivilization
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
08:00:00
4340
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Gold Rush [ 1840 / 18000 ] Power of Money [ 1840 / 54000 ]
Gold Rush [ 920 / 18000 ] Power of Money [ 920 / 54000 ]
SONIC 4
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
08:18:31
5200
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Lightning Drive [ 11540 / 27000 ] Lightning Strike [ 11540 / 81000 ]
Meteor Strike [ 5770 / 54000 ] Meteor Strike II [ 5770 / 90000 ]
icedfish
Units cost +20% more to build, but gain +30% attack and defense. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
08:22:39
5640
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Morale Boost [ 25740 / 36000 ] Samurai Spirit [ 25740 / 63000 ]
Gold Rush [ 12870 / 18000 ] Power of Money [ 12870 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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