World War
Day 38 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/23/2022 - Last Updated: 02/16/2023 - 1v1v1
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Tombey
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Unaffected by snow, but rain affects him the same as snow would for others.
42:12:51
45800
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    Units in vision only
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    0/?
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Tsunami [ 52160 / 64800 ] Typhoon [ 52160 / 113400 ]
Blizzard [ 2185 / 48600 ] Winter Fury [ 2185 / 113400 ]
Kazmo
Units cost +20% more to build, but gain +30% attack and defense. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
10:10:49
6300
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    Units in vision only
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    0/?
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Morale Boost [ 64800 / 64800 ] Samurai Spirit [ 110965 / 113400 ]
Tsunami [ 0 / 79200 ] Typhoon [ 0 / 138600 ]
Winstonlanister
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
4700
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    Units in vision only
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    0/?
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Meteor Strike [ 37650 / 97200 ] Meteor Strike II [ 37650 / 162000 ]
Snipe Attack [ 29945 / 54000 ] Super Snipe [ 29945 / 108000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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