Day 31 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/24/2022 - Last Updated: 02/02/2023 - Another Europe Map
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
FumBlum
Luck on attacks is +0 to +19%.
07:10:38
9700
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    Units in vision only
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Lucky Star [ 27000 / 27000 ] Lady Luck [ 41880 / 54000 ]
icedfish
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
09:12:35
30460
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Gold Rush [ 21600 / 21600 ] Power of Money [ 32300 / 64800 ]
D.M.A.
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
468720
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Morale Boost [ 53560 / 64800 ] Samurai Spirit [ 53560 / 113400 ]
4LORN
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
01:00:00
5000
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    Units in vision only
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
GustyFan071
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
17:05:39
3642
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POWER
fireball the reindeer
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
12:14:01
50870
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Gold Rush [ 22500 / 25200 ] Power of Money [ 22500 / 75600 ]
FunnyManInAClownWorld
Luck on attacks is -9% to +24%.
26:00:51
23300
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SUPER
kalendan
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
10:22:26
41128
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Gold Rush [ 28210 / 32400 ] Power of Money [ 28210 / 97200 ]
Player01x
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
12:05:54
25700
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Terrain Tactics [ 42640 / 43200 ] Prime Tactics [ 42640 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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