Day 11 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/26/2022 - Last Updated: 02/10/2023 - 1v15 HQ Siege
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Eagle852
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
00:00:00
167600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lightning Drive [ 0 / 43200 ] Lightning Strike [ 0 / 129600 ]
Marlow
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
05:11:28
8000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
ryeant
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
07:20:08
36200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lightning Drive [ 32400 / 32400 ] Lightning Strike [ 97200 / 97200 ]
Eazy-E
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
07:11:59
14900
  • 0
    Units in vision only
  • 0
  • 0
Player team
Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 46100 / 75600 ]
jonesisdumb
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
09:07:15
1800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Max Force [ 3250 / 32400 ] Max Blast [ 3250 / 64800 ]
Meisterwastaken
Units (even air units) gain +10% attack power on plains.
01:00:00
16000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
Uchin
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
01:11:43
22000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Overmind14
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
06:18:55
10800
  • 0
    Units in vision only
  • 0
  • 0
Player team
SUPER
Migreo
Units (even air units) gain +10% attack power on plains.
08:15:26
0
  • 0
    Units in vision only
  • 0
  • 0
Player team
SUPER
BlueTrooper
No day-to-day abilities.
02:14:14
20000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 4000 / 27000 ] Hyper Upgrade [ 4000 / 54000 ]
FÜÜLROD
No day-to-day abilities.
07:15:32
4000
  • 0
    Units in vision only
  • 0
  • 0
Player team
SUPER
luigifan321
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
01:04:01
30000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
Margueriteuh
Units (even air units) gain +10% attack power on plains.
04:20:02
600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Beat Down [ 27000 / 27000 ] Block Rock [ 54000 / 54000 ]
saneru-bah
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
04:23:07
25800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Max Force [ 27000 / 27000 ] Max Blast [ 30700 / 54000 ]
LordTeague
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
09:07:49
0
  • 0
    Units in vision only
  • 0
  • 0
Player team
SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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