Deadly Isle
Day 35 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/27/2022 - Last Updated: 06/26/2023 - Deadly Isle
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Kakaschkovjew Kakaschkovjew
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
26:02:44
30300
SUPER
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Grizzlyxnxx Grizzlyxnxx
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
15:17:07
5600
Terrain Tactics [ 4600 / 36000 ] Prime Tactics [ 4600 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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AlasterCane AlasterCane
No day-to-day abilities.
11:21:54
11600
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 34150 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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leeck0324 leeck0324
Units gain +30% attack, but lose -20% defense.
20:06:53
9800
POWER
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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Niccu Niccu
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
22:08:42
8200
Terrain Tactics [ 0 / 43200 ] Prime Tactics [ 0 / 75600 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Sheriel Phoenix Sheriel Phoenix
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
18:21:51
24200
Max Force [ 27000 / 27000 ] Max Blast [ 38000 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Thavidu Thavidu
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
31:21:20
500
Terrain Tactics [ 57600 / 57600 ] Prime Tactics [ 89550 / 100800 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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blankpuppet blankpuppet
Units gain +30% attack, but lose -20% defense.
14:18:45
17300
Knuckleduster [ 27000 / 27000 ] Haymaker [ 54000 / 54000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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Baked_Potato Baked_Potato
Units (even air units) gain +10% attack power on roads.
08:05:41
4000
Forced March [ 1450 / 27000 ] Trail of Woe [ 1450 / 45000 ]
COP Button All units gain +1 movement, and the road bonus is increased to +20%.
SCOP Button All units gain +2 movement, and the road bonus is increased to +30%.
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meisterbogen meisterbogen
No day-to-day abilities.
10:22:25
8000
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Dichromatic Dichromatic
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
25300
Terrain Tactics [ 50400 / 50400 ] Prime Tactics [ 86450 / 88200 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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MastaJiggyWiggy MastaJiggyWiggy
No day-to-day abilities.
04:18:22
4600
Sideslip [ 9200 / 18000 ] Sidewinder [ 9200 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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Voidnova Voidnova
Units gain +30% attack, but lose -20% defense.
02:17:33
10900
Knuckleduster [ 27000 / 27000 ] Haymaker [ 54000 / 54000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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Zwyx Zwyx
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
35:10:01
3800
SUPER
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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GradeU GradeU
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
17:12:29
3400
Max Force [ 27000 / 27000 ] Max Blast [ 54000 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Hardolfo Hardolfo
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
20:12:49
3400
Max Force [ 37800 / 37800 ] Max Blast [ 49300 / 75600 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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