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Day 29 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/27/2022 - Last Updated: 06/07/2023 - Tricuan archipelago
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
xxxxxx
No day-to-day abilities.
21:16:19
2100
  • 0
    Units in vision only
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Hyper Repair [ 48600 / 48600 ] Hyper Upgrade [ 56500 / 97200 ]
斩妖
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
64300
  • 0
    Units in vision only
  • 0
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SUPER
cisgood123
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
09:21:41
16000
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    Units in vision only
  • 0
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    0/?
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Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Sadberry
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
21:21:48
10500
  • 0
    Units in vision only
  • 0
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    0/?
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SUPER
TheDoctor
No day-to-day abilities.
03:19:25
18000
  • 0
    Units in vision only
  • 0
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Sideslip [ 18000 / 18000 ] Sidewinder [ 35150 / 45000 ]
wubbzo
No day-to-day abilities.
02:07:44
60200
  • 0
    Units in vision only
  • 0
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Hyper Repair [ 23950 / 43200 ] Hyper Upgrade [ 23950 / 86400 ]
Adunny
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
09:15:07
11000
  • 0
    Units in vision only
  • 0
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Enhanced Vision [ 26550 / 32400 ] Counter Break [ 26550 / 54000 ]
Crashtronaut
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
16:22:52
31600
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    Units in vision only
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Terrain Tactics [ 10400 / 50400 ] Prime Tactics [ 10400 / 88200 ]
Horizon21
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12:16:18
17600
  • 0
    Units in vision only
  • 0
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Double Time [ 27000 / 27000 ] Victory March [ 32250 / 72000 ]
Naps
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
13:22:54
3000
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    Units in vision only
  • 0
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Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
Lintha
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:00:00
8000
  • 0
    Units in vision only
  • 0
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Rezik
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
14:19:00
20600
  • 0
    Units in vision only
  • 0
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Double Time [ 27000 / 27000 ] Victory March [ 36750 / 72000 ]
Xaroo (Disobeyed)
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
27:07:30
200
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    Units in vision only
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SUPER
HomeStarDragon
No day-to-day abilities.
12:22:34
11300
  • 0
    Units in vision only
  • 0
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    0/?
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Sideslip [ 25200 / 25200 ] Sidewinder [ 26650 / 63000 ]
LuckyGunnerMat
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
03:13:35
30200
  • 0
    Units in vision only
  • 0
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    0/?
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Double Time [ 32400 / 32400 ] Victory March [ 86400 / 86400 ]
Shinybobblehead
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
13:17:31
14600
  • 0
    Units in vision only
  • 0
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    0/?
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Double Time [ 27000 / 27000 ] Victory March [ 36900 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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