Day 15 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/29/2022 - Last Updated: 01/20/2023 - Diamond Isthmus 2.0
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Hardolfo
Units (even air units) gain +10% attack power on plains.
08:20:59
6600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Beat Down [ 8500 / 32400 ] Block Rock [ 8500 / 64800 ]
HomeStarDragon
No day-to-day abilities.
06:03:43
1800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Sideslip [ 21600 / 21600 ] Sidewinder [ 41600 / 54000 ]
Hemophobictampon
Units gain +30% attack, but lose -20% defense.
10:22:03
2800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Knuckleduster [ 26400 / 37800 ] Haymaker [ 26400 / 75600 ]
linguistics13
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
01:06:23
21000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
jriico23
No day-to-day abilities.
09:14:05
24700
  • 0
    Units in vision only
  • 0
  • 0
Player team
Sideslip [ 12900 / 21600 ] Sidewinder [ 12900 / 54000 ]
Elvx
Units (even air units) gain +10% attack power on plains.
00:00:00
113000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Beat Down [ 27000 / 27000 ] Block Rock [ 54000 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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