Day 21 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/30/2022 - Last Updated: 03/31/2023 - World War Z... for Zombies!!!
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Nimsi
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Units cost is reduced to 90% (10% cheaper).
08:17:47
2000
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Player team
Meteor Strike [ 13800 / 54000 ] Meteor Strike II [ 13800 / 90000 ]
Barter [ 6900 / 27000 ] Merchant Union [ 6900 / 45000 ]
jonesisdumb
Units cost is reduced to 90% (10% cheaper). Units cost +20% more to build, but gain +30% attack and defense.
11:17:05
5800
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Player team
Barter [ 27000 / 27000 ] Merchant Union [ 38160 / 45000 ]
Morale Boost [ 35460 / 36000 ] Samurai Spirit [ 35460 / 63000 ]
ryeant
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units cost +20% more to build, but gain +30% attack and defense.
10:13:25
2000
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Player team
Copter Command [ 18000 / 18000 ] Airborne Assault [ 54000 / 54000 ]
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
sh0ckc0ref7
Units cost +20% more to build, but gain +30% attack and defense. Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
15:18:29
400
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Player team
Morale Boost [ 26810 / 43200 ] Samurai Spirit [ 26810 / 75600 ]
Enhanced Vision [ 10150 / 32400 ] Counter Break [ 10150 / 54000 ]
AddictedWorm
Units gain +10% attack and +10% defense. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
11:06:40
1000
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Player team
None [ 8300 / 90000 ] Ex Machina [ 8300 / 90000 ]
Meteor Strike [ 4150 / 54000 ] Meteor Strike II [ 4150 / 90000 ]
Empathy_Apologist
Units cost +20% more to build, but gain +30% attack and defense. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
5890
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Player team
Morale Boost [ 8870 / 43200 ] Samurai Spirit [ 8870 / 75600 ]
Gold Rush [ 25200 / 25200 ] Power of Money [ 31530 / 75600 ]
YouDontKnowMe
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
14:02:13
3800
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Player team
Double Time [ 18630 / 27000 ] Victory March [ 18630 / 72000 ]
Meteor Strike [ 9315 / 54000 ] Meteor Strike II [ 9315 / 90000 ]
Sliicer
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
19:19:02
69500
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Player team
Copter Command [ 9870 / 18000 ] Airborne Assault [ 9870 / 54000 ]
Copter Command [ 13470 / 18000 ] Airborne Assault [ 13470 / 54000 ]
Chrisius
No day-to-day abilities. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
11:15:46
5300
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Player team
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 37490 / 54000 ]
Copter Command [ 11415 / 21600 ] Airborne Assault [ 11415 / 64800 ]
dingle_kringle
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
10:14:00
3320
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Player team
Tower Shield [ 20290 / 27000 ] Tower of Power [ 20290 / 54000 ]
Gold Rush [ 18000 / 18000 ] Power of Money [ 27560 / 54000 ]
Menarkly
Units gain +10% attack and +10% defense. Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
08:08:04
2000
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Player team
None [ 50560 / 90000 ] Ex Machina [ 50560 / 90000 ]
Enhanced Vision [ 25280 / 27000 ] Counter Break [ 25280 / 45000 ]
Kingglucose
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units cost is reduced to 90% (10% cheaper).
08:05:36
1000
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Player team
Copter Command [ 18000 / 18000 ] Airborne Assault [ 38100 / 54000 ]
Barter [ 19050 / 27000 ] Merchant Union [ 19050 / 45000 ]
ElCharroDel8
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Luck on attacks is +0 to +19%.
08:00:00
500
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Player team
Urban Blight [ 26300 / 27000 ] High Society [ 26300 / 54000 ]
Lucky Star [ 13150 / 27000 ] Lady Luck [ 13150 / 54000 ]
AybeeJen
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:10:54
5300
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Tower Shield [ 6900 / 27000 ] Tower of Power [ 6900 / 54000 ]
Double Time [ 8250 / 27000 ] Victory March [ 8250 / 72000 ]
KodeHue
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
23:05:37
19930
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Player team
POWER
Urban Blight [ 9055 / 27000 ] High Society [ 9055 / 54000 ]
fiftii
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
07:17:58
1000
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Player team
Gold Rush [ 2800 / 18000 ] Power of Money [ 2800 / 54000 ]
Lightning Drive [ 1400 / 27000 ] Lightning Strike [ 1400 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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