Teamplay Tactics
Day 23 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/02/2023 - Last Updated: 03/21/2023 - (8) Friends
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Lrron
Units cost +20% more to build, but gain +30% attack and defense.
66:22:59
3600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 19680 / 57600 ] Samurai Spirit [ 19680 / 100800 ]
Cydonia
Units cost +20% more to build, but gain +30% attack and defense.
45:07:57
17340
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 62480 / 75600 ]
xFinn
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
20368
  • 0
    Units in vision only
  • 0
  • 0
Player team
Gold Rush [ 39600 / 39600 ] Power of Money [ 73470 / 118800 ]
DHMX
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
33:00:44
18575
  • 0
    Units in vision only
  • 0
  • 0
Player team
Gold Rush [ 28800 / 28800 ] Power of Money [ 50260 / 86400 ]
LuckyGunnerMat
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
51:19:11
22700
  • 0
    Units in vision only
  • 0
  • 0
Player team
POWER
jriico23
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
50:22:13
1760
  • 0
    Units in vision only
  • 0
  • 0
Player team
Gold Rush [ 41380 / 43200 ] Power of Money [ 41380 / 129600 ]
Player01x
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
45:16:01
12200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 43460 / 75600 ]
LordMace
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
61:14:12
500
  • 0
    Units in vision only
  • 0
  • 0
Player team
SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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