Day 23 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/06/2023 - Last Updated: 02/11/2024 - C-rank GRIT telepiperunners
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Meteor
Angry nell I told you this would happen!
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mirddes
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
19:06:17
571000
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
killymm
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
114:15:53
119300
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SUPER
Snipe Attack [ 43200 / 43200 ] Super Snipe [ 86400 / 86400 ]
3507
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
70:02:51
396500
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SUPER
Snipe Attack [ 30000 / 32400 ] Super Snipe [ 30000 / 64800 ]
Guliver17
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
52:07:43
510500
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Sturmpanzer-Flammenwerfer
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
47:01:48
615500
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
willeyman2
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
32:10:56
544500
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Kimeru El Perro
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
31:05:49
194500
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Snipe Attack [ 30000 / 43200 ] Super Snipe [ 30000 / 86400 ]
Snipe Attack [ 37800 / 37800 ] Super Snipe [ 75600 / 75600 ]
Wigglestix
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
47:17:01
558500
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Fember Flare
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
45:21:57
535500
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Ghesh_Vargiet
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
113:11:36
529500
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Snipe Attack [ 32400 / 32400 ] Super Snipe [ 64800 / 64800 ]
Snipe Attack [ 32400 / 32400 ] Super Snipe [ 64800 / 64800 ]
TheDoctor
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
32:04:17
544500
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
BossManJam
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
34:20:06
523500
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
sholo
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
384000
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Snipe Attack [ 54000 / 54000 ] Super Snipe [ 108000 / 108000 ]
Snipe Attack [ 2000 / 59400 ] Super Snipe [ 2000 / 118800 ]
CandorVelexion
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
153:23:04
1334000
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Snipe Attack [ 43200 / 43200 ] Super Snipe [ 65500 / 86400 ]
Snipe Attack [ 48600 / 48600 ] Super Snipe [ 97200 / 97200 ]
Kryors
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
17:07:44
525500
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Merkhahba
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
20:15:38
497000
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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