Day 15 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/03/2023 - Last Updated: 01/17/2023 - Detroid
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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InstantCrush
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
12:00:44
87850
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Player team
SUPER
Copter Command [ 21600 / 21600 ] Airborne Assault [ 54350 / 64800 ]
Hardolfo
Units cost is reduced to 90% (10% cheaper). Units gain +10% attack.
13:16:29
74250
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Player team
Barter [ 37800 / 37800 ] Merchant Union [ 40150 / 63000 ]
Black Wave [ 13325 / 54000 ] Black Storm [ 13325 / 97200 ]
Saucygibbon
Units gain +10% attack. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
15:00:11
200
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Player team
SUPER
Tsunami [ 43200 / 43200 ] Typhoon [ 58425 / 75600 ]
Player01x
Units (even air units) gain +10% attack power on roads. No day-to-day abilities.
14:23:57
38800
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Player team
Forced March [ 37800 / 37800 ] Trail of Woe [ 58725 / 63000 ]
Sideslip [ 21700 / 25200 ] Sidewinder [ 21700 / 63000 ]
Eazy-E
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). No day-to-day abilities.
12:14:38
1400
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Player team
SUPER
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 50290 / 64800 ]
ryeant
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
173820
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Player team
POWER
Morale Boost [ 50400 / 50400 ] Samurai Spirit [ 53510 / 88200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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