Day 30 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/04/2023 - Last Updated: 02/10/2023 - 6P - Immigration (Redone)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Dutchy
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
27:22:29
22700
  • 0
    Units in vision only
  • 0
  • 0
Enhanced Vision [ 9700 / 43200 ] Counter Break [ 9700 / 72000 ]
dashwood
Units gain +10% attack.
11:13:03
11000
  • 0
    Units in vision only
  • 0
  • 0
Black Wave [ 6000 / 45000 ] Black Storm [ 6000 / 81000 ]
Tim12345
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
15:03:47
10100
  • 0
    Units in vision only
  • 0
  • 0
Max Force [ 32400 / 32400 ] Max Blast [ 64800 / 64800 ]
ryeant
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
87200
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 32400 / 32400 ] Victory March [ 50350 / 86400 ]
gmcivor
Luck on attacks is +0 to +19%.
04:00:00
1000
  • 0
    Units in vision only
  • 0
  • 0
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
ThePistachioedMan
Units gain +10% attack and +10% defense.
25:10:23
17900
  • 0
    Units in vision only
  • 0
  • 0
None [ 69350 / 108000 ] Ex Machina [ 69350 / 108000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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