Apc immigration
Day 26 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/05/2023 - Last Updated: 11/23/2023 - APC immigration
(00,00)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
PureDemon
No day-to-day abilities.
00:00:00
600
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Player team
SUPER
Unggoy Slaya
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
27:04:02
21200
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 62850 / 72000 ]
tubes2
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
11:23:49
1000
  • 0
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    0/?
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
mikelee543
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
32:00:55
3000
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Player team
Terrain Tactics [ 2000 / 36000 ] Prime Tactics [ 2000 / 63000 ]
TheDoctor
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
05:04:35
1000
  • 0
  • 0
  • 0
    0/?
    0/?
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Saucygibbon
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
30:02:34
2600
  • 0
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Player team
Double Time [ 32400 / 32400 ] Victory March [ 84150 / 86400 ]
Voidnova
Units repair +1 additional HP (note: liable for costs).
09:03:58
1000
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  • 0
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    0/?
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Player team
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
LordTeague
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
47:07:31
200
  • 0
  • 0
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    0/?
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 60100 / 72000 ]
Square Hammer
Units repair +1 additional HP (note: liable for costs).
35:17:48
12700
  • 0
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    0/?
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Player team
Lucky Lass [ 27000 / 27000 ] Covering Fire [ 49000 / 54000 ]
MaxwellJohnson
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
24:21:13
34000
  • 0
  • 0
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    0/?
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 62650 / 72000 ]
onisteven
Units repair +1 additional HP (note: liable for costs).
20:05:23
9100
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Player team
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
sallyBrocolli
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:18:01
0
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Rua222
Luck on attacks is -9% to +24%.
25:11:09
7200
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    0/?
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Player team
Brute Force [ 27000 / 27000 ] Barbaric Blow [ 40550 / 54000 ]
Garbage
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
07:20:17
2000
  • 0
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  • 0
    0/?
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    0/?
    0/?
Player team
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
LuckyGunnerMat
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:03:28
9600
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
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    0/?
Player team
Double Time [ 37800 / 37800 ] Victory March [ 37800 / 100800 ]
wubbzo
No day-to-day abilities.
22:06:30
14200
  • 0
  • 0
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    0/?
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    0/?
Player team
Hyper Repair [ 0 / 32400 ] Hyper Upgrade [ 0 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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