Diplomacy or anarchy 3.0
Day 19 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/05/2023 - Last Updated: 01/31/2023 - (7p) Corner Pressure v2.0
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
ryeant
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
95600
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Gold Rush [ 5030 / 21600 ] Power of Money [ 5030 / 64800 ]
StruttinM
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
11:10:03
18500
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Meteor Strike [ 7420 / 54000 ] Meteor Strike II [ 7420 / 90000 ]
Practical
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
14:08:42
19600
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Gold Rush [ 18000 / 18000 ] Power of Money [ 27140 / 54000 ]
jriico23
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
21:17:38
33800
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Copter Command [ 5440 / 25200 ] Airborne Assault [ 5440 / 75600 ]
Horizon21
Units cost +20% more to build, but gain +30% attack and defense.
22:07:24
52560
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Morale Boost [ 36800 / 43200 ] Samurai Spirit [ 36800 / 75600 ]
GameUniverse
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
09:19:36
29500
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Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
MaxwellJohnson
Units cost +20% more to build, but gain +30% attack and defense.
13:03:39
18800
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Morale Boost [ 24700 / 36000 ] Samurai Spirit [ 24700 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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