Day 16 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/06/2023 - Last Updated: 02/28/2023 - i dont even know why i am posting this map
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Voidnova
Units cost +20% more to build, but gain +30% attack and defense.
04:20:37
41240
  • 0
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  • 0
    0/?
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Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 75600 / 75600 ]
SendIt
Units cost +20% more to build, but gain +30% attack and defense.
09:13:06
12000
  • 0
  • 0
  • 0
    0/?
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Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 37750 / 63000 ]
davincent456
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
01:12:34
13600
  • 0
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Tower Shield [ 27000 / 27000 ] Tower of Power [ 54000 / 54000 ]
Louquinze
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
21:05:58
9100
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Tsunami [ 43200 / 43200 ] Typhoon [ 43300 / 75600 ]
乌兰别克🇨🇳
Unaffected by snow, but rain affects him the same as snow would for others.
08:00:00
17000
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Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
BadRAM
Luck on attacks is -14% to +29%.
20:22:08
16000
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Overclock [ 0 / 27000 ] System Crash [ 0 / 63000 ]
unfatpanda
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
12:13:03
87600
  • 0
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Tsunami [ 15100 / 57600 ] Typhoon [ 15100 / 100800 ]
GustyFan071
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
00:00:00
146950
  • 0
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Tsunami [ 100 / 79200 ] Typhoon [ 100 / 138600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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