test deez nuts
Day 15 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/07/2023 - Last Updated: 03/18/2023 - death cylinder
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
melly
Units cost +20% more to build, but gain +30% attack and defense.
12:02:26
21040
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 24340 / 36000 ] Samurai Spirit [ 24340 / 63000 ]
Perdana
Units cost +20% more to build, but gain +30% attack and defense.
08:00:00
2000
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
grizky
Units cost +20% more to build, but gain +30% attack and defense.
08:00:00
2000
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
soulord
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:00:00
2000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
deretous
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
16:00:01
7400
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 19750 / 36000 ] Prime Tactics [ 19750 / 63000 ]
Dr.Jingles
Units cost +20% more to build, but gain +30% attack and defense.
11:14:00
8200
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 1620 / 36000 ] Samurai Spirit [ 1620 / 63000 ]
pkmndong
Units cost +20% more to build, but gain +30% attack and defense.
09:22:35
6320
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 2680 / 36000 ] Samurai Spirit [ 2680 / 63000 ]
Coolmc222
Unaffected by snow, but rain affects him the same as snow would for others.
10:12:32
5800
  • 0
    Units in vision only
  • 0
  • 0
Blizzard [ 2760 / 27000 ] Winter Fury [ 2760 / 63000 ]
kambingui
Units cost +20% more to build, but gain +30% attack and defense.
08:00:00
2000
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
KONstruct
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
08:00:00
2000
  • 0
    Units in vision only
  • 0
  • 0
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
wubbzo
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
11200
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 22110 / 36000 ] Samurai Spirit [ 22110 / 63000 ]
Smeee
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
13:05:11
4000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 12390 / 27000 ] Victory March [ 12390 / 72000 ]
Hungry
Units cost +20% more to build, but gain +30% attack and defense.
08:00:00
2000
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
GradeU
Units cost +20% more to build, but gain +30% attack and defense.
18:19:43
9160
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 32700 / 36000 ] Samurai Spirit [ 32700 / 63000 ]
Kakaschkovjew
Units cost +20% more to build, but gain +30% attack and defense.
12:15:29
11600
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 3350 / 36000 ] Samurai Spirit [ 3350 / 63000 ]
ryeant
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:10:42
6600
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 1420 / 27000 ] Victory March [ 1420 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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