16 FFA
Day 50 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/09/2023 - Last Updated: 06/10/2023 - ! A Home For All Countries
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Starduster
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
48:01:46
379448
  • 0
    Units in vision only
  • 0
  • 0
SUPER
jubberz
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
46:01:44
3002546
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 54000 / 54000 ] Power of Money [ 157200 / 162000 ]
Jer031
Units (even air units) gain +10% attack power on plains.
37:08:55
1400
  • 0
    Units in vision only
  • 0
  • 0
Beat Down [ 640 / 70200 ] Block Rock [ 640 / 140400 ]
Zwyx
Units cost is reduced to 90% (10% cheaper).
38:16:47
106410
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 59400 / 59400 ] Merchant Union [ 85620 / 99000 ]
LF712
Units cost is reduced to 90% (10% cheaper).
27:08:53
24920
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 13210 / 37800 ] Merchant Union [ 13210 / 63000 ]
SendIt
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
09:23:56
4600
  • 0
    Units in vision only
  • 0
  • 0
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
Flambe
Units cost +20% more to build, but gain +30% attack and defense.
16:12:25
16600
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 14280 / 36000 ] Samurai Spirit [ 14280 / 63000 ]
Sharkastic
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
00:00:00
41200
  • 0
    Units in vision only
  • 0
  • 0
SUPER
whoareyou
Units cost +20% more to build, but gain +30% attack and defense.
12:16:09
9800
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 345 / 36000 ] Samurai Spirit [ 345 / 63000 ]
Terranort
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
02:14:36
3000
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
ryeant
Units cost is reduced to 90% (10% cheaper).
16:03:18
20120
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 10350 / 27000 ] Merchant Union [ 10350 / 45000 ]
Chrisius
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
14:08:11
700
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 25200 / 25200 ] Airborne Assault [ 67730 / 75600 ]
Smeee
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
15:09:39
7600
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 7200 / 21600 ] Airborne Assault [ 7200 / 64800 ]
IndigoJohto89
Unaffected by snow, but rain affects him the same as snow would for others.
05:20:10
4000
  • 0
    Units in vision only
  • 0
  • 0
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
斩妖
Units cost is reduced to 90% (10% cheaper).
15:06:58
53700
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 48600 / 48600 ] Merchant Union [ 58680 / 81000 ]
Kakaschkovjew
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
20:14:29
7200
  • 0
    Units in vision only
  • 0
  • 0
POWER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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