8v8 Dynamic Teamplay
Day 36 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/10/2023 - Last Updated: 09/05/2023 - 8v8 Imbalanced
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Lrron Lrron
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
101:08:09
19200
Lightning Drive [ 59400 / 59400 ] Lightning Strike [ 178150 / 178200 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Player team
spot217 spot217
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
60:16:26
30100
POWER
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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Player team
dasupahplayer dasupahplayer
Units repair +1 additional HP (note: liable for costs).
59:04:54
26200
SUPER
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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Player team
jaydong123 jaydong123
Units (even air units) gain +10% attack power on plains.
70:06:04
51900
Beat Down [ 5350 / 48600 ] Block Rock [ 5350 / 97200 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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Player team
LuckyGunnerMat LuckyGunnerMat
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
30:21:06
300
Lightning Drive [ 37800 / 37800 ] Lightning Strike [ 38700 / 113400 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Player team
Joe Toon Joe Toon
Units repair +1 additional HP (note: liable for costs).
71:02:27
19500
Lucky Lass [ 300 / 54000 ] Covering Fire [ 300 / 108000 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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Player team
JIPS JIPS
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
65:20:11
4800
Lightning Drive [ 43200 / 43200 ] Lightning Strike [ 129600 / 129600 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Player team
ryeant ryeant
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
39:11:15
18300
Lightning Drive [ 32400 / 32400 ] Lightning Strike [ 65150 / 97200 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Player team
hansanargya hansanargya
No day-to-day abilities.
42:01:57
27700
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 46150 / 64800 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Player team
Dipshit 33 Dipshit 33
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
83:13:52
11600
Terrain Tactics [ 86400 / 86400 ] Prime Tactics [ 115550 / 151200 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Player team
Nemo86 Nemo86
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
105:11:45
200
SUPER
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Player team
Cydonia Cydonia
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
33:17:41
20400
POWER
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Player team
fyram fyram
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
00:00:00
51100
SUPER
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Player team
LordMace LordMace
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
91:05:35
36200
Lightning Drive [ 51850 / 54000 ] Lightning Strike [ 51850 / 162000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Player team
wubbzo wubbzo
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
63:19:26
36500
Lightning Drive [ 54000 / 54000 ] Lightning Strike [ 162000 / 162000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Player team
quacktagon quacktagon
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
92:22:22
300
Double Time [ 43200 / 43200 ] Victory March [ 115200 / 115200 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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