8v8 Dynamic Teamplay
Day 36 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/10/2023 - Last Updated: 09/05/2023 - 8v8 Imbalanced
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Lrron
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
101:08:09
19200
  • 0
    Units in vision only
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Player team
Lightning Drive [ 59400 / 59400 ] Lightning Strike [ 178150 / 178200 ]
spot217
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
60:16:26
30100
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Player team
POWER
dasupahplayer
Units repair +1 additional HP (note: liable for costs).
59:04:54
26200
  • 0
    Units in vision only
  • 0
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Player team
SUPER
jaydong123
Units (even air units) gain +10% attack power on plains.
70:06:04
51900
  • 0
    Units in vision only
  • 0
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Player team
Beat Down [ 5350 / 48600 ] Block Rock [ 5350 / 97200 ]
LuckyGunnerMat
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
30:21:06
300
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    Units in vision only
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Player team
Lightning Drive [ 37800 / 37800 ] Lightning Strike [ 38700 / 113400 ]
Joe Toon
Units repair +1 additional HP (note: liable for costs).
71:02:27
19500
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    Units in vision only
  • 0
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Player team
Lucky Lass [ 300 / 54000 ] Covering Fire [ 300 / 108000 ]
JIPS
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
65:20:11
4800
  • 0
    Units in vision only
  • 0
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Player team
Lightning Drive [ 43200 / 43200 ] Lightning Strike [ 129600 / 129600 ]
ryeant
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
39:11:15
18300
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    Units in vision only
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Player team
Lightning Drive [ 32400 / 32400 ] Lightning Strike [ 65150 / 97200 ]
hansanargya
No day-to-day abilities.
42:01:57
27700
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    Units in vision only
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Player team
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 46150 / 64800 ]
Dipshit 33
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
83:13:52
11600
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    Units in vision only
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Player team
Terrain Tactics [ 86400 / 86400 ] Prime Tactics [ 115550 / 151200 ]
Nemo86
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
105:11:45
200
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    Units in vision only
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Player team
SUPER
Cydonia
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
33:17:41
20400
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    Units in vision only
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Player team
POWER
fyram
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
00:00:00
51100
  • 0
    Units in vision only
  • 0
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Player team
SUPER
LordMace
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
91:05:35
36200
  • 0
    Units in vision only
  • 0
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Player team
Lightning Drive [ 51850 / 54000 ] Lightning Strike [ 51850 / 162000 ]
wubbzo
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
63:19:26
36500
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    Units in vision only
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Player team
Lightning Drive [ 54000 / 54000 ] Lightning Strike [ 162000 / 162000 ]
quacktagon
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
92:22:22
300
  • 0
    Units in vision only
  • 0
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Player team
Double Time [ 43200 / 43200 ] Victory March [ 115200 / 115200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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