King of the Hill Mayhem
Day 19 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 04/18/2008 - Last Updated: 06/23/2008 - King of the Hill with a Twist
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
kookysooky
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
600
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Snipe Attack [ 21933.2 / 27000 ] Super Snipe [ 21933.2 / 81000 ]
MrCamo2000
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
700
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POWER
NJ_advancwrs14
Units cost is reduced to 90% (10% cheaper).
12560
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Barter [ 5494.2 / 27000 ] Merchant Union [ 5494.2 / 81000 ]
bigbelly15
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
16600
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    0/?
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Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 81000 ]
Dzogan
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
0
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Copter Command [ 6150 / 27000 ] Airborne Assault [ 6150 / 81000 ]
shmoo
No day-to-day abilities.
5800
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Hyper Repair [ 2965 / 27000 ] Hyper Upgrade [ 2965 / 81000 ]
wansy
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
10800
  • 0
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Copter Command [ 0 / 27000 ] Airborne Assault [ 0 / 81000 ]
mrapex
Units cost +20% more to build, but gain +30% attack and defense.
3080
  • 0
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Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 46488.5 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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