casual
Day 45 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/11/2023 - Last Updated: 04/10/2023 - Wilderness
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Emodanish
Units cost +20% more to build, but gain +30% attack and defense.
46:08:52
4120
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SUPER
Krtko
Units cost is reduced to 90% (10% cheaper).
21:11:21
86880
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Barter [ 39840 / 59400 ] Merchant Union [ 39840 / 99000 ]
Hoot
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
18:12:44
68900
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Snipe Attack [ 16900 / 64800 ] Super Snipe [ 16900 / 129600 ]
1000Pardons
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
01:02:36
38500
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Snipe Attack [ 37800 / 37800 ] Super Snipe [ 75600 / 75600 ]
wubbzo
Units cost +20% more to build, but gain +30% attack and defense.
21:19:12
41800
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Morale Boost [ 0 / 64800 ] Samurai Spirit [ 0 / 113400 ]
kuro5893
Units cost +20% more to build, but gain +30% attack and defense.
17:07:27
42280
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Morale Boost [ 44240 / 50400 ] Samurai Spirit [ 44240 / 88200 ]
jriico23
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
143800
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Copter Command [ 5340 / 54000 ] Airborne Assault [ 5340 / 162000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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