awbw 2005
Day 13 - Boot: 00d 00h 00m - AET:
Game Started: 10/07/2005 - Last Updated: 01/09/2006 - Sonic/Shadow Isle (8p)
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
af824
No day-to-day abilities.
186900
  • 0
  • 0
  • 0
    0/?
    0/?
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Sideslip [ 27000 / 27000 ] Sidewinder [ 54000 / 81000 ]
meow123_456
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
566600
  • 0
  • 0
  • 0
    0/?
    0/?
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Snipe Attack [ 27000 / 27000 ] Super Snipe [ 77760 / 81000 ]
chaosgamer
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
191400
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Max Force [ 0 / 27000 ] Max Blast [ 0 / 81000 ]
war_n00b30
Units gain +10% attack.
355100
  • 0
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    0/?
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Black Wave [ 27000 / 27000 ] Black Storm [ 81000 / 81000 ]
war ensemble
No day-to-day abilities.
246600
  • 0
  • 0
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    0/?
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Sideslip [ 27000 / 27000 ] Sidewinder [ 45000 / 81000 ]
Dullahan
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
800
  • 0
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  • 0
    0/?
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Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 136750 / 81000 ]
Blue_Fire
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
286400
  • 0
  • 0
  • 0
    0/?
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Gold Rush [ 13900 / 27000 ] Power of Money [ 13900 / 81000 ]
???revived
Units cost is reduced to 90% (10% cheaper).
717240
  • 0
  • 0
  • 0
    0/?
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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