High Tier
Day 23 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/12/2023 - Last Updated: 01/30/2023 - Wilderness
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Jer031
Units (even air units) gain +10% attack power on plains.
07:15:14
50500
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    Units in vision only
  • 0
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Beat Down [ 0 / 54000 ] Block Rock [ 0 / 108000 ]
H0nkmann
Units cost +20% more to build, but gain +30% attack and defense.
08:19:50
1000
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    Units in vision only
  • 0
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Morale Boost [ 28320 / 79200 ] Samurai Spirit [ 28320 / 138600 ]
BkZero
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
06:09:49
69000
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    Units in vision only
  • 0
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Snipe Attack [ 54000 / 54000 ] Super Snipe [ 108000 / 108000 ]
jonesisdumb
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
80960
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    Units in vision only
  • 0
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Morale Boost [ 17580 / 72000 ] Samurai Spirit [ 17580 / 126000 ]
gymnastrandolph
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
06:18:11
20000
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    Units in vision only
  • 0
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Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
dimitri94
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
04:10:49
22080
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    Units in vision only
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Gold Rush [ 18000 / 18000 ] Power of Money [ 54000 / 54000 ]
KnightOfZero39
Units cost is reduced to 90% (10% cheaper).
06:08:15
53970
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    Units in vision only
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Barter [ 54000 / 54000 ] Merchant Union [ 74640 / 90000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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