Day 9 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 04/27/2008 - Last Updated: 06/26/2008 - The 5th bestest, most perfected map ever
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
andy215
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
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Player team
Max Force [ 27000 / 27000 ] Max Blast [ 43145 / 81000 ]
MilkSlirper1
Units (even air units) gain +10% attack power on plains.
247300
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Player team
Beat Down [ 27000 / 27000 ] Block Rock [ 54000 / 81000 ]
DuelStriker
Units gain +10% attack and +10% defense.
104250
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Player team
SUPER
dork
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
96500
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 81000 ]
Five Fingered Fury
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
76700
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Player team
Meteor Strike [ 27000 / 27000 ] Meteor Strike II [ 83600 / 81000 ]
Defuso
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
68750
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Player team
Urban Blight [ -1610 / 27000 ] High Society [ -1610 / 81000 ]
demonhands
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
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Player team
Tsunami [ -2060 / 27000 ] Typhoon [ -2060 / 81000 ]
Dhomochevsky
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
800
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 29355 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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