i346436376
Day 20 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 05/03/2008 - Last Updated: 09/10/2009 - The Mappiest Map of All Maps
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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jwlx
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
11100
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Double Time [ 8488.4 / 27000 ] Victory March [ 8488.4 / 81000 ]
Bid2782
Units cost is reduced to 90% (10% cheaper).
5220
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Barter [ 10664 / 27000 ] Merchant Union [ 10664 / 81000 ]
dork
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
38000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Double Time [ 27000 / 27000 ] Victory March [ 72000 / 81000 ]
patrick93
Units cost +20% more to build, but gain +30% attack and defense.
6000
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    Units in vision only
  • 0
  • 0
    0/?
    0/?
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    0/?
    0/?
Morale Boost [ 0 / 27000 ] Samurai Spirit [ 0 / 81000 ]
johannesronn
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
10400
  • 0
    Units in vision only
  • 0
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    0/?
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Copter Command [ 11730 / 27000 ] Airborne Assault [ 11730 / 81000 ]
fifasnipe2224
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
19800
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    Units in vision only
  • 0
  • 0
    0/?
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Snipe Attack [ 12165 / 27000 ] Super Snipe [ 12165 / 81000 ]
DUM
Units gain +10% attack and +10% defense.
27600
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    Units in vision only
  • 0
  • 0
    0/?
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None [ 12500 / 27000 ] Ex Machina [ 12500 / 81000 ]
richardding
Units cost is reduced to 90% (10% cheaper).
27840
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Barter [ 2310 / 27000 ] Merchant Union [ 2310 / 81000 ]
MarthKoopa
Units cost is reduced to 90% (10% cheaper).
21660
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Barter [ 2510 / 27000 ] Merchant Union [ 2510 / 81000 ]
PermaPledge
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
1800
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    Units in vision only
  • 0
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    0/?
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Urban Blight [ 27000 / 27000 ] High Society [ 37550 / 81000 ]
qzwprospect
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
16000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Gold Rush [ 1310.4 / 27000 ] Power of Money [ 1310.4 / 81000 ]
srstarry
Units cost +20% more to build, but gain +30% attack and defense.
36640
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
Morale Boost [ 5336.8 / 27000 ] Samurai Spirit [ 5336.8 / 81000 ]
zhuhw
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
17000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Gold Rush [ 0 / 27000 ] Power of Money [ 0 / 81000 ]
suyakei
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
21800
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
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    0/?
Urban Blight [ 6890 / 27000 ] High Society [ 6890 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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