BURPPPP
Day 28 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/17/2023 - Last Updated: 04/01/2023 - Burp
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
titanlock
No day-to-day abilities.
01:12:08
13000
  • 0
  • 0
  • 0
    0/?
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    0/?
Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Spiritoffire
No day-to-day abilities.
25:21:11
174250
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
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    0/?
    0/?
Player team
Hyper Repair [ 400 / 43200 ] Hyper Upgrade [ 400 / 86400 ]
Luarew
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
02:23:00
8000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
Player team
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
khulvey1
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
02:00:00
14000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Caballonegro
No day-to-day abilities.
00:00:00
99100
  • 0
  • 0
  • 0
    0/?
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Player team
SUPER
ThundrrVolt
Units (even air units) gain +10% attack power on plains.
26:06:39
5500
  • 0
  • 0
  • 0
    0/?
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Player team
Beat Down [ 48600 / 48600 ] Block Rock [ 97200 / 97200 ]
solimender
No day-to-day abilities.
02:00:00
4000
  • 0
  • 0
  • 0
    0/?
    0/?
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Player team
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
willeyman2
Units (even air units) gain +10% attack power on plains.
02:18:28
12000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
Player team
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
queen12
Units (even air units) gain +10% attack power on plains.
18:21:20
142700
  • 0
  • 0
  • 0
    0/?
    0/?
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    0/?
    0/?
Player team
Beat Down [ 37800 / 37800 ] Block Rock [ 56300 / 75600 ]
Player01x
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
02:00:00
10000
  • 0
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    0/?
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    0/?
Player team
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
Silvera
Units (even air units) gain +10% attack power on roads.
15:15:21
36200
  • 0
  • 0
  • 0
    0/?
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    0/?
Player team
Forced March [ 32400 / 32400 ] Trail of Woe [ 47425 / 54000 ]
Rezik
No day-to-day abilities.
05:21:30
18000
  • 0
  • 0
  • 0
    0/?
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    0/?
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    0/?
Player team
Hyper Repair [ 3750 / 27000 ] Hyper Upgrade [ 3750 / 54000 ]
x Retribution x
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
08:22:54
12000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
Coolmc222
No day-to-day abilities.
19:07:39
200
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Hyper Repair [ 21450 / 37800 ] Hyper Upgrade [ 21450 / 75600 ]
Iceblink
No day-to-day abilities.
05:08:31
17800
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 54000 ]
CalRadio
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
13:22:12
25800
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Max Force [ 32400 / 32400 ] Max Blast [ 49350 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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