TBC test
Day 14 - Boot: 00d 00h 00m - AET:
Game Started: 05/02/2008 - Last Updated: 06/17/2008 - The baroque clock
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
srstarry
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
19000
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Player team
Terrain Tactics [ 21830 / 27000 ] Prime Tactics [ 21830 / 81000 ]
Fungi127
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
19000
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Player team
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 47985 / 81000 ]
mrapex
Luck on attacks is +0 to +19%.
26000
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Player team
Lucky Star [ 13225 / 27000 ] Lady Luck [ 13225 / 81000 ]
The Shifting Shadows
Units repair +1 additional HP (note: liable for costs).
1000
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Player team
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 81000 ]
Harmony Bunny
Luck on attacks is +0 to +19%.
23000
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Player team
Lucky Star [ 600 / 27000 ] Lady Luck [ 600 / 81000 ]
Legion30
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
30600
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Player team
Tower Shield [ 27000 / 27000 ] Tower of Power [ 35890 / 81000 ]
aka snicker
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
21000
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Player team
Turbo Charge [ 24435 / 27000 ] Overdrive [ 24435 / 81000 ]
Bid2782
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
22000
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Player team
Tsunami [ 4955 / 27000 ] Typhoon [ 4955 / 81000 ]
maq
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
15000
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Player team
Urban Blight [ 540 / 27000 ] High Society [ 540 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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