Europa Grail War
Day 36 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/20/2023 - Last Updated: 07/18/2023 - Evropa 3
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Messages
Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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GustyFan071
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
89150
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SUPER
Snipe Attack [ 48600 / 48600 ] Super Snipe [ 97200 / 97200 ]
fxck
Units gain +10% attack. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
16:08:21
22400
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Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
SendIt
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
07:09:54
10600
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Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
levodyn
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Units gain +10% attack and +10% defense.
08:22:30
12000
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Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
LavenderTree
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
08:00:00
7500
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Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
_Yo_Mama_
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
13:06:36
32300
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Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Double Time [ 0 / 32400 ] Victory March [ 0 / 86400 ]
pizzapie4eva
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
04:06:26
52100
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Copter Command [ 50400 / 50400 ] Airborne Assault [ 108150 / 151200 ]
Copter Command [ 54000 / 54000 ] Airborne Assault [ 119025 / 162000 ]
Resmae
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Units gain +10% attack.
11:20:10
15500
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
Zwyx
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Units gain +10% attack.
28:13:53
35600
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Snipe Attack [ 18407.2 / 32400 ] Super Snipe [ 18407.2 / 64800 ]
Black Wave [ 8550 / 45000 ] Black Storm [ 8550 / 81000 ]
AlasterCane
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units repair +1 additional HP (note: liable for costs).
01:21:12
41700
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Copter Command [ 0 / 21600 ] Airborne Assault [ 0 / 64800 ]
Lucky Lass [ 0 / 32400 ] Covering Fire [ 0 / 64800 ]
BadRAM
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
31:08:59
74400
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Urban Blight [ 62575 / 81000 ] High Society [ 62575 / 162000 ]
Urban Blight [ 6775 / 75600 ] High Society [ 6775 / 151200 ]
ofcourseidid
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
01:05:58
25700
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Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Crashtronaut
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
29:21:26
8300
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Double Time [ 32400 / 32400 ] Victory March [ 52200 / 86400 ]
Snipe Attack [ 43200 / 43200 ] Super Snipe [ 86400 / 86400 ]
Schreck
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
37:14:00
67400
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Copter Command [ 54000 / 54000 ] Airborne Assault [ 162000 / 162000 ]
Snipe Attack [ 59400 / 59400 ] Super Snipe [ 75725 / 118800 ]
AtlasOfTheAlps
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
23:16:11
24800
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POWER
Copter Command [ 39600 / 39600 ] Airborne Assault [ 64250 / 118800 ]
bbghogan
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
13:03:55
14600
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Copter Command [ 0 / 21600 ] Airborne Assault [ 0 / 64800 ]
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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