Run mechs run
Day 32 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/23/2023 - Last Updated: 08/22/2023 - Mech March (16p)
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Jaimeg7
Luck on attacks is -14% to +29%.
00:00:00
12000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
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Overclock [ 19050 / 32400 ] System Crash [ 19050 / 75600 ]
DictatorOfMars
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
15:00:16
4000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Turbo Charge [ 14000 / 27000 ] Overdrive [ 14000 / 54000 ]
CalRadio
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
13:03:51
6000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Turbo Charge [ 22850 / 27000 ] Overdrive [ 22850 / 54000 ]
jonesisdumb
Luck on attacks is -9% to +24%.
27:05:14
0
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    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Brute Force [ 27000 / 27000 ] Barbaric Blow [ 45100 / 54000 ]
Captain Lich
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
08:01:06
1400
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Turbo Charge [ 22900 / 27000 ] Overdrive [ 22900 / 54000 ]
Unicorn_SSJ3
Luck on attacks is -9% to +24%.
01:07:30
2000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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Brute Force [ 20000 / 27000 ] Barbaric Blow [ 20000 / 54000 ]
Horizon21
Units (even air units) gain +10% attack power on roads.
23:08:22
2000
  • 0
    Units in vision only
  • 0
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    0/?
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Forced March [ 7800 / 32400 ] Trail of Woe [ 7800 / 54000 ]
EA250_1
Units gain +30% attack, but lose -20% defense.
30:17:06
4000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Knuckleduster [ 26500 / 32400 ] Haymaker [ 26500 / 64800 ]
GustyFan071
Units (even air units) gain +10% attack power on roads.
20:17:47
8400
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Forced March [ 1500 / 37800 ] Trail of Woe [ 1500 / 63000 ]
TheFatedAnswer
Units (even air units) gain +10% attack power on roads.
28:16:43
9000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Forced March [ 27000 / 27000 ] Trail of Woe [ 36000 / 45000 ]
Dyongsong
Units gain +30% attack, but lose -20% defense.
08:23:35
3000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
    0/?
    0/?
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
Ignisia Pyronious
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
08:00:00
2000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
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    0/?
    0/?
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
BadRAM
Luck on attacks is -14% to +29%.
28:18:26
4100
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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Overclock [ 9150 / 32400 ] System Crash [ 9150 / 75600 ]
Player01x
Units (even air units) gain +10% attack power on roads.
30:05:24
1000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
    0/?
Forced March [ 7600 / 32400 ] Trail of Woe [ 7600 / 54000 ]
Login0313
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
22:15:13
4000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Turbo Charge [ 27000 / 27000 ] Overdrive [ 37150 / 54000 ]
Mex64
Luck on attacks is -9% to +24%.
04:22:33
4000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
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Brute Force [ 23500 / 27000 ] Barbaric Blow [ 23500 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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