4 vs 1 Zombies
Day 14 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/23/2023 - Last Updated: 02/15/2023 - 4 vs 1 ZOMBIES
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
BRUTAL LUI
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
14:15:10
11500
  • 0
    Units in vision only
  • 0
  • 0
Player team
Snipe Attack [ 1000 / 27000 ] Super Snipe [ 1000 / 54000 ]
Voidnova
Units cost +20% more to build, but gain +30% attack and defense.
10:17:37
9800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 31340 / 36000 ] Samurai Spirit [ 31340 / 63000 ]
Dutchy
Units gain +10% attack and +10% defense.
00:00:00
71500
  • 0
    Units in vision only
  • 0
  • 0
Player team
None [ 9150 / 90000 ] Ex Machina [ 9150 / 90000 ]
♤
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
15:19:16
44000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Snipe Attack [ 11450 / 27000 ] Super Snipe [ 11450 / 54000 ]
evmaster1
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
13:20:39
75200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Tower Shield [ 23880 / 32400 ] Tower of Power [ 23880 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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