OSHI-Tag Game
Day 9 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 05/07/2008 - Last Updated: 06/17/2008 - Busy B
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
maq
Units gain +10% attack and +10% defense. Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
14800
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Player team
None [ 4060 / 27000 ] Ex Machina [ 4060 / 81000 ]
Turbo Charge [ 1692.5 / 27000 ] Overdrive [ 1692.5 / 81000 ]
amthc356
Units gain +10% attack. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
5000
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Player team
Black Wave [ 5780 / 27000 ] Black Storm [ 5780 / 81000 ]
Lightning Drive [ 2485 / 27000 ] Lightning Strike [ 2485 / 81000 ]
Fungi127
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units (even air units) gain +10% attack power on plains.
13600
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Player team
Urban Blight [ 15260 / 27000 ] High Society [ 15260 / 81000 ]
Beat Down [ 7490 / 27000 ] Block Rock [ 7490 / 81000 ]
funwes
Units gain +10% attack and +10% defense. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
1100
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Player team
None [ 13115 / 27000 ] Ex Machina [ 13115 / 81000 ]
Tower Shield [ 10402.5 / 27000 ] Tower of Power [ 10402.5 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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