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Day 12 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/26/2023 - Last Updated: 03/08/2023 - Mirador 2
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Kuros
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
21:25:40
14000
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
KnightOfZero39
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
05:05:01
16880
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    Units in vision only
  • 0
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Player team
Gold Rush [ 16470 / 18000 ] Power of Money [ 16470 / 54000 ]
KevlarKing
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
08:19:56
550
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Copter Command [ 14800 / 18000 ] Airborne Assault [ 14800 / 54000 ]
Nintyuk
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
06:10:29
11050
  • 0
    Units in vision only
  • 0
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Player team
Double Time [ 10000 / 27000 ] Victory March [ 10000 / 72000 ]
amay
Units gain +10% attack.
00:00:00
57600
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    Units in vision only
  • 0
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    0/?
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Player team
Black Wave [ 53930 / 54000 ] Black Storm [ 53930 / 97200 ]
quacktagon
Luck on attacks is -14% to +29%.
08:02:32
3800
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
POWER
Naps
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
03:18:08
900
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    Units in vision only
  • 0
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    0/?
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Player team
Tsunami [ 34450 / 36000 ] Typhoon [ 34450 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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